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Senior Sound Designer with over a decade of expertise across game development, feature film post-production, and audio engineering. 

Specializing in multi-sensory immersion and audio-visual cohesion. With a proven track record of delivering iconic sonic experiences for major projects including Mouse: P.I. for Hire, Age of Darkness, and the globally recognized Dumb Ways to Die franchise at PlaySide Studios. 

Championed the end-to-end audio architecture on multi-platform titles, collaborating cross-functionally to seamlessly bridge cinematic linear storytelling with complex, systemic game audio pipelines.

Technical & Creative Skills

Audio Middleware and Game Engines

Proficient with:

  • Wwise

  • FMOD

  • Unreal Engine (Blueprints, Metasounds)

  • Unity (C# basics)

Audio Workflows
  • Proficient in REAPER and Protools, however confident in most DAWs.

  • Voiceover (VO) Processing & Characterization

  • Field Recording & Location Scouting

  • Foley Performance & Direction

  • Source Audio Synthesis

  • Dynamic Mixing

Core Competencies
  • Aesthetic Synergy / Cohesion

  • Audio Storytelling & Narrative Support

  • Mood and Atmosphere Creation

  • Immersion, Abstraction, and Engagement Focused Sound Design

  • Bespoke Creature Character Design

  • Systemic Weapon Design and Combat Design

  • UI/UX Audio Branding

  • Cinematic & Linear Sound Design

  • Acoustic World-Building

Professional Experience

Team Awards

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Team Awards |

You Will (Not) Remain (2023) By Bad Eldriches - Winner, Freeplay Awards - Emerging Developers 2024

Dumb Ways To Survive (2023) PlaySide Studios with Netflix Games - Winner AGDA - Excellence in the Mobile Platform 2024

The Bikes of Wrath (2017) - Winner BANFF Adventure Film Festival Peoples Choice Award 2018

Lost and Found (2018) - Winner, ASSG Award for Best Sound for an Animated Short Film 2018

Monsters Playground (2018) - Winner, ASSG Award for Best Sound for an Animated Short Film 2019

Melbourne DNA: Disruption (2029) - Nominated, ASSG Award for Best Sound for an Interactive Project 2019